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Field reference

Burn Damage Mechanics: A Kindling Bug Case Study

This reproducible community test uses Kindling Bug in PVE to explain how Burn damage is resolved. It separates measured results from the formula inferred from those results.

Introduction

Battles have no random damage variance in either PVE or PVP. The same setup therefore produces the same damage, which makes controlled comparisons possible.

Two common claims were tested: that Burn never uses type matchups, and that percentage-based Burn has no damage cap. The measurements below show that both claims need qualification.

Kindling Bug kit

The test sequence is Ignite, then Full Burn, followed by repeated Full Burn uses. Fire-type targets are excluded because Fire creatures are immune to Burn.

Cinder Grass

While Kindling Bug is on the field, every Burn stack reduction becomes an increase instead.

Burn

At the end of the turn, each stack deals Fire damage equal to 2% of the target's maximum HP, then the stack count is halved. Fire creatures are immune.

Ignite

Inflicts 10 Burn stacks on the target.

Full Burn

Immediately resolves the target's Burn and triggers one instance of Burn damage.

Flame Shield

Reduces damage by 70%. Response to Attack: the enemy gains 6 Burn stacks.

Test subject and method

The Kindling Bug came from an event and was level 60. Its talents were HP, Physical Defense, and Magic Defense; its nature raised HP and lowered Magic Attack; its training was five stars with one awakening.

Every boss test repeated the same input sequence: Ignite → Full Burn → Full Burn, then continued using Full Burn.

Two 4,000-HP bosses

Thorned Sea Needle resists Fire, while Qili Flower is weak to Fire. Full Burn produces equal damage during the turn, but their end-of-turn damage differs because that later hit uses the boss's 20% end-of-turn reduction and the Fire matchup.

For the second turn, Thorned Sea Needle takes 600 × 0.8 × 0.5 = 240 damage, while Qili Flower takes 600 × 0.8 × 2 = 960 damage.

Type multipliers stack by addition in this game. A double weakness is additive: 1 + 1 + 1 = 3×, rather than 1 × 2 × 2 = 4×.

Burn test against two bosses with 4,000 maximum HP
SkillBurn stacksThorned Sea Needle: during turnThorned Sea Needle: turn endThorned Sea Needle: HP leftQili Flower: during turnQili Flower: turn endQili Flower: HP left
Burn1008098%032092%
Full Burn3060024077%60096051%
Full Burn901,80072013%1,8002,8800%
Full Burn991,980

Wild-creature HP check

After one Ignite, Kindling Bug remained on the field and used a non-damaging action. Both wild targets resisted Fire. The measurements fit Burn damage = target maximum HP × Burn stacks × 2% × type multiplier, confirming that the HP term means the target's maximum HP.

Wild-creature health inferred from Burn damage
TargetBurn stacksDamageHP leftImplied maximum HPCalculated damage
Wild target 10100%
Wild target 1103091%333.330.5
Wild target 1154676%306.745.75
Wild target 1237053%304.370.15
Wild target 13510718%305.7106.75
Wild target 1531620%161.65
Wild target 20100%
Wild target 2102391%255.623
Wild target 2153476%226.734.5
Wild target 2235353%230.452.9
Wild target 2358018%228.680.5
Wild target 2531220%121.9

Larger-boss check

Reverse-calculating the two larger bosses shows that targets above 1,000 HP are treated as though they have 1,000 HP for Burn. Each stack is therefore capped at 20 base damage.

Burn test against Sacred Sword Knight and Demon Wolf King
StateBurn stacksSacred Sword Knight: during turnSacred Sword Knight: turn endSacred Sword Knight: HP leftDemon Wolf King: during turnDemon Wolf King: turn endDemon Wolf King: HP left
Burn10032093%016097%
Full Burn3060096058%60048077%
Full Burn901,8002,8800%1,8001,44013%
Full Burn991,9800%

Conclusion

During-turn Burn resolution ignores type matchups and behaves as true damage. Automatic end-of-turn Burn uses the Fire matchup.

Base Burn damage = min(target maximum HP, 1,000) × Burn stacks × 2%. Apply the end-of-turn damage reduction and type multiplier only when Burn resolves automatically at turn end.

At turn end, Burn deals Fire damage and then halves its stacks with upward rounding. When triggered during the turn, it deals true damage. Fire creatures are immune to the effect.